Globaloria: Invent. Build. Share.


Country: United States



Problem: Lack of high-quality education in computing innovation creates opportunity divides that result in an insufficient pipeline of STEM-ready professionals.
 
Solution: K-12 MOOC, with project-based game design and coding courses, professional development, and blended-learning support systems, that is easily integrated into any school or program.
 
Impact: 10,000 students, 500 educators and 300 leaders in 8 states and 20 countries, with 85% retention and 95% course completion rates; and ready to scale globally. 

 

Amber Oliver and Idit Harel Caperton accept The Microsoft Education Award from Dan’l Lewin, Corporate Vice President, Technology and Civic Engagement, Microsoft

Amber Oliver and Idit Harel Caperton accept The Microsoft Education Award from Dan’l Lewin, Corporate Vice President, Technology and Civic Engagement, Microsoft

Stanford Social Innovation - Laureates Podcast